Growing up, Deborah Saez was inspired by everything from cartoons to games and anime. But it was Fumi Ishikawa’s work on Suikoden II that sparked her love of character design. “Her female designs were ...
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To introduce or review and practice recognizing the parallels between literary devices and their anologuess in 2D visual art, such as symbolism, irony, allusion, repetition, mood, and personification ...
There’s a myth that true immersion into video games requires three dimensions: sidescrollers are good for nostalgia, but the future belongs to photorealistic 3D worlds. But a range of recent games ...
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